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STEMExplore Software Engineer: A Day in the Life

STEMExplore Software Engineer: A Day in the Life

Assessment

Interactive Video

Biology, Information Technology (IT), Architecture, Business

10th - 12th Grade

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

Malcolm Truss, a software engineer at UTC, shares his journey into software development, inspired by video games. He describes his role in programming control systems for commercial buildings and the long-term nature of software projects. Malcolm draws parallels between art and engineering, emphasizing the use of tools to create. He highlights the importance of innovation in reducing project timelines and mentions new tools from major companies that could benefit his team, aspiring to reach the efficiency of leading tech companies.

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5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What inspired Malcolm Truss to pursue a career in software engineering?

A family member's influence

A book he read

A school project

His interest in video games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does Malcolm Truss describe the nature of software projects?

Unpredictable and chaotic

Simple and straightforward

Long-term and ongoing

Short-term and quick

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In what way does Malcolm compare art to engineering?

Both are unpredictable

Both involve using tools to create

Both are financially rewarding

Both require teamwork

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Malcolm's view on the current innovation in the software industry?

It is focused on aesthetics

It is primarily about hardware

It aims to reduce project timelines

It is unnecessary

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Malcolm hope for his software group in the future?

To reduce their workforce

To focus solely on software development

To become more like Google in terms of physical products

To expand into the gaming industry

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