Unreal in 100 Seconds

Unreal in 100 Seconds

Assessment

Interactive Video

Information Technology (IT), Architecture

11th Grade - Vocational training

Hard

Created by

Quizizz Content

FREE Resource

The video provides an overview of Unreal Engine, a powerful tool for creating interactive 3D experiences. It covers the engine's history, core features, and its visual editor, which allows users to create levels and game elements without coding. The tutorial guides viewers through starting a new project, creating and modifying game elements, and using Blueprints for game logic. It also demonstrates landscape creation and physics simulation, emphasizing the engine's versatility in game development.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who created Unreal Engine and in what year?

John Carmack in 1993

Tim Sweeney at Epic Games in 1995

Gabe Newell in 1998

Hideo Kojima in 2001

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of the Blueprint visual scripting language in Unreal Engine?

To program game logic without coding

To write C code

To create 3D models

To design user interfaces

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What tool can be used to quickly add lights and atmosphere to a level in Unreal Engine?

Mesh Editor

Physics Simulator

Environment Light Mixer

Material Editor

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Unreal Engine, what is the purpose of the event graph in a Blueprint?

To create 3D animations

To design level layouts

To manage game assets

To implement game logic through events

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when you connect the 'print string' function to the 'tick' event in a Blueprint?

The game saves automatically

The game crashes

The game stops running

The game prints 'hello world' continuously