Esports to Create Opportunities for Various Businesses, Goldman Says

Esports to Create Opportunities for Various Businesses, Goldman Says

Assessment

Interactive Video

Business, Physical Ed, Information Technology (IT), Architecture

University

Hard

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The video discusses the rapid growth of E-sports, predicting significant revenue from media rights. It highlights the potential publicity impact on game titles and the importance of making games appealing to non-gamers. Companies like Activision Blizzard and Tencent are poised to benefit. Challenges include packaging games for broader audiences and resolving intellectual property issues for E-sports to be recognized as an official sport. The debate on whether E-sports is a real sport is addressed, emphasizing the dedication of E-sports athletes.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the expected revenue from E-sports by 2022?

$4 billion

$2 billion

$1 billion

$3 billion

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key factor in making E-sports appealing to non-gamers?

Effective packaging and presentation

Lowering game prices

Increasing game difficulty

Improving game graphics

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which companies are expected to benefit from the growth of E-sports?

Apple and Google

Activision Blizzard and Tencent

Nintendo and Sega

Sony and Microsoft

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the challenges E-sports face in becoming an official Olympic sport?

Limited audience

Insufficient funding

Lack of players

Intellectual property rights

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How are E-sports athletes similar to traditional athletes?

They practice for many hours

They have corporate sponsors

They participate in team sports

They compete in physical sports