Final Challenge: Slot Machine: Arduino Course for Absolute Beginners (ReMastered)

Final Challenge: Slot Machine: Arduino Course for Absolute Beginners (ReMastered)

Assessment

Interactive Video

Engineering, Business

University

Hard

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The video concludes the Arduino course for beginners, congratulating viewers on completing all tutorials. It introduces a challenging slot machine project, encouraging viewers to apply their skills. The project involves programming LEDs to simulate a slot machine, using arrays, loops, and the random function. Detailed instructions are provided for setting up the project, including using a breadboard and Arduino. The video emphasizes a step-by-step approach to tackle the challenge, encouraging viewers to explore further learning opportunities on the website.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the final challenge in the Arduino course?

Building a simple LED circuit

Creating a slot machine game

Developing a weather station

Designing a traffic light system

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which function is suggested to be looked up for the slot machine challenge?

delay()

analogRead()

random()

digitalWrite()

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal when pressing the button in the slot machine challenge?

To reset the Arduino board

To change the LED colors

To stop the slots in sequence

To light up all LEDs simultaneously

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step recommended for tackling the slot machine challenge?

Writing the main loop function

Declaring and initializing an array

Connecting the Arduino to a computer

Testing the random function

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is emphasized as crucial when working on the slot machine project?

Completing the project in one go

Taking small, manageable steps

Using only pre-written code

Avoiding any use of arrays