Microsoft Buying Activision Blizzard in $69 Billion Deal

Microsoft Buying Activision Blizzard in $69 Billion Deal

Assessment

Interactive Video

Business

University

Hard

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The transcript discusses the surprise over a large acquisition in the gaming industry amidst regulatory concerns. It explores the future of gaming, emphasizing a shift to cloud and mobile platforms. The conversation highlights the importance of content acquisition for tech companies and analyzes the financial implications of such mergers. Antitrust and regulatory challenges are also discussed, with comparisons to past deals like AT&T and Time Warner.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main concern regarding large acquisitions in the gaming industry?

Limited gaming content

High cost of acquisitions

Lack of interest from tech companies

Regulatory challenges

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which companies are speculated to make strategic moves in the gaming industry?

Tesla and SpaceX

Google and Facebook

Netflix and Hulu

Amazon, Apple, and Sony

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is content considered crucial in the tech industry?

It is cheaper to produce

It drives user engagement and revenue

It is easier to distribute

It requires less regulatory approval

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential future acquisition target mentioned in the discussion?

Electronic Arts

Riot Games

Nintendo

Ubisoft

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a major concern regarding the Microsoft acquisition?

Poor market timing

Antitrust scrutiny

Insufficient financial resources

Lack of gaming expertise