Interview with The Foundry on Virtual Reality

Interview with The Foundry on Virtual Reality

Assessment

Interactive Video

Computers, Business

9th - 12th Grade

Hard

Created by

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The video discusses the significant investment in virtual reality (VR) by venture capitalists, highlighting the current hype cycle and the market's status. It covers the availability of VR headsets like Oculus, HTC Vive, and Google Cardboard, and predicts future growth with Microsoft's HoloLens. The video forecasts that VR will become mainstream in about four years, requiring two hardware cycles for technology refinement. It also touches on early VR experimentation and the need for equipment refinement. Lastly, it addresses economic concerns, such as the predicted slowdown in the UK and the impact of Brexit on international workforce dynamics.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the current state of investment in virtual reality according to the transcript?

VCs have invested 2 billion in VR this year.

VCs have invested 500 million in VR this year.

VCs have invested 1.7 billion in VR this year.

VCs have not invested in VR this year.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which VR headset is mentioned as a simpler option compared to others?

Microsoft HoloLens

Google Cardboard

HTC Vive

Oculus

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How long is it expected to take for VR technology to become mass-market?

Two years

Four years

Ten years

One year

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a major concern for the VR industry post-Brexit?

Availability of VR content

Availability of funding

Availability of visas for talent

Availability of VR headsets

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What percentage of the business is outside the UK according to the transcript?

90%

100%

70%

50%