CLEAN : From console to museum

CLEAN : From console to museum

Assessment

Interactive Video

Arts, Design, Professional Development

9th - 10th Grade

Hard

Created by

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FREE Resource

The transcript discusses the importance of recognizing creators who may not see themselves as artists, emphasizing the role of designers and programmers. It highlights the frustration and challenges of a game, particularly a Soviet version with continuous blocks. The transcript concludes by reflecting on how games, once seen as mere pastimes, are now considered cultural artifacts worthy of museum display.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of educators in relation to designers and programmers?

To provide them with artistic skills

To teach them how to code

To celebrate their achievements publicly

To help them see the importance of their work

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key challenge mentioned in the creative process?

Insufficient recognition

Continuous obstacles without clear progression

Lack of resources

Limited audience

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the example of the game relate to the creative process?

It illustrates the persistence required in creativity

It shows the need for artistic skills

It highlights the importance of teamwork

It emphasizes the role of technology

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What transformation does the childhood game undergo over time?

It is used as a teaching tool in schools

It is forgotten by society

It gains cultural significance and is displayed in a museum

It becomes a popular sport

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the example of the game in a museum suggest about pastimes?

They should remain unchanged

They are only valuable to children

They can evolve into culturally significant artifacts

They are always meant for entertainment