CLEAN : Online gaming should make way for VR technology: expert

Interactive Video
•
Computers, Fun, Other
•
9th - 10th Grade
•
Hard
Wayground Content
FREE Resource
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What has been the impact of the widespread adoption of smartphones on the gaming industry?
It has decreased the number of gamers worldwide.
It has allowed games to become more pervasive and revolutionary.
It has led to a decline in the popularity of gaming.
It has made gaming more expensive for consumers.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which group has become one of the most avid gamers according to the transcript?
Teenagers
Women
Elderly
Children
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How have free games changed consumer expectations in the gaming market?
Consumers prefer physical copies of games.
Consumers expect to try games for free and build relationships before spending.
Consumers are less interested in gaming.
Consumers expect to pay upfront for all games.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What potential does the transcript suggest games have in the future?
To become obsolete with the rise of other entertainment forms.
To evoke strong emotional responses similar to films and books.
To become less emotionally engaging than films and books.
To offer less immersive experiences than current technology.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What trend is expected to grow in the future according to the transcript?
A decrease in the number of gaming devices.
A decline in the use of VR technology.
Bite-sized entertainment allowing short gaming sessions across devices.
Long gaming sessions on a single device.
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