Google to Power Improbable's Virtual Reality Worlds

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Business, Information Technology (IT), Architecture, Other
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University
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Hard
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the main reasons VR hasn't become mainstream according to the discussion?
High cost of VR headsets
Limited internet connectivity
Lack of a compelling application
Insufficient marketing efforts
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is necessary for developers to find engaging VR experiences?
High budget investments
Experimentation and iteration
Extensive market research
Large development teams
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can VR be used outside of gaming according to the discussion?
For social media interactions
To simulate and solve complex problems
As a tool for online shopping
For creating digital art
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In which industry is VR expected to have a significant impact?
Education
Heavy industry
Healthcare
Retail
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the company's stance on partnerships with Google?
They will only partner with gaming companies
They plan to work exclusively with Google
They aim to remain neutral and collaborate with multiple partners
They are not interested in any partnerships
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