Google to Power Improbable's Virtual Reality Worlds

Google to Power Improbable's Virtual Reality Worlds

Assessment

Interactive Video

Business, Information Technology (IT), Architecture, Other

University

Hard

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The transcript discusses the impact of a Google deal on VR development, highlighting the challenges and potential of VR technology. It explores why VR hasn't gained widespread adoption, citing the need for a 'killer app' and the high cost of headsets. Nintendo's cautious approach to VR is mentioned, emphasizing the importance of experimentation and iteration in finding successful applications. The potential of VR beyond gaming, particularly in industries like telecoms, is explored. The transcript concludes with Google's VR ambitions and the importance of maintaining a neutral ecosystem for developers.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the main reasons VR hasn't become mainstream according to the discussion?

High cost of VR headsets

Limited internet connectivity

Lack of a compelling application

Insufficient marketing efforts

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is necessary for developers to find engaging VR experiences?

High budget investments

Experimentation and iteration

Extensive market research

Large development teams

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can VR be used outside of gaming according to the discussion?

For social media interactions

To simulate and solve complex problems

As a tool for online shopping

For creating digital art

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In which industry is VR expected to have a significant impact?

Education

Heavy industry

Healthcare

Retail

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the company's stance on partnerships with Google?

They will only partner with gaming companies

They plan to work exclusively with Google

They aim to remain neutral and collaborate with multiple partners

They are not interested in any partnerships