How Harry Potter Turns You Into A Wizard

Interactive Video
•
Social Studies, Business
•
11th Grade - University
•
Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main idea behind immersing oneself in fictional worlds like Harry Potter?
It can increase physical strength.
It can help improve memory retention.
It can subconsciously influence one's identity and actions.
It can lead to better academic performance.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of the Implicit Association Test (IAT) in the study?
To measure reading speed.
To assess explicit biases.
To reveal subconscious associations with fictional characters.
To test memory recall.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did the study participants react after reading Harry Potter?
They found it harder to sort wizarding concepts into the 'they' category.
They sorted wizarding concepts faster than vampire concepts.
They found it easier to sort wizarding concepts into the 'they' category.
They showed no change in sorting wizarding concepts.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the narrative collective-assimilation hypothesis suggest?
People can adapt traits from fictional social groups they wish to join.
People adapt traits from social groups based on their age.
People can only adapt traits from real social groups.
People cannot adapt traits from any social groups.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the virtual reality study, what behavior did participants exhibit after playing as superheroes?
They became more introverted.
They showed increased aggression.
They exhibited more heroic behavior.
They became more competitive.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the difference in behavior between participants who flew like Superman and those who flew by helicopter?
Superman flyers were more likely to help.
Helicopter flyers were more likely to help.
Both groups showed the same level of helpfulness.
Superman flyers were less likely to help.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the virtual reality study suggest about the influence of fictional experiences?
They have no impact on real-world behavior.
They only affect behavior in virtual settings.
They can influence real-world behavior positively.
They lead to negative real-world behavior.
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