TED: A video game to cope with grief | Amy Green
Interactive Video
•
Arts, Philosophy, Moral Science
•
9th - 12th Grade
•
Hard
Wayground Content
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What realization did the speaker have about the impact of awards on her life?
Awards are more impactful than personal experiences.
Personal hardships have a more lasting impact than awards.
Awards have a lasting impact on personal growth.
Awards are the ultimate measure of success.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did the speaker help her children understand Joel's illness?
By taking them to the hospital regularly.
By telling them a bedtime story about a brave knight.
By showing them medical documentaries.
By avoiding the topic altogether.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the main theme of the video game 'That Dragon, Cancer'?
The inevitability of defeat.
The journey of hope and faith amidst adversity.
The technical aspects of game design.
The financial success of video games.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the speaker suggest is a significant part of faith?
A struggle with doubt.
Complete certainty.
Ignoring doubts.
Blind acceptance.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does 'That Dragon, Cancer' differ from traditional video games?
It is a competitive multiplayer game.
It has no storyline.
It focuses on the emotional journey rather than winning.
It offers multiple endings based on player choices.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What did the speaker discover about creating video games?
It is easier than traditional storytelling.
It involves a new vocabulary of storytelling.
It is similar to writing a novel.
It is purely technical work.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why did the speaker and her family choose to share their story through a video game?
To create a blockbuster hit.
To share their unique experience with others.
To avoid traditional storytelling methods.
To focus on technical innovation.
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