TED: A video game to cope with grief | Amy Green

TED: A video game to cope with grief | Amy Green

Assessment

Interactive Video

Arts, Philosophy, Moral Science

9th - 12th Grade

Hard

Created by

Quizizz Content

FREE Resource

The transcript details a personal journey of a family dealing with a child's terminal cancer diagnosis and how they transformed their experience into a video game called 'That Dragon, Cancer.' The game, which won the Game for Impact Award, explores themes of hope, faith, and vulnerability. It challenges traditional game mechanics by offering a narrative that mirrors the family's real-life experience of facing an unchangeable outcome. The video emphasizes the emotional impact of the game on players and the creators' reflections on love, loss, and the power of storytelling.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What realization did the speaker have about the impact of awards on her life?

Awards are more impactful than personal experiences.

Personal hardships have a more lasting impact than awards.

Awards have a lasting impact on personal growth.

Awards are the ultimate measure of success.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did the speaker help her children understand Joel's illness?

By taking them to the hospital regularly.

By telling them a bedtime story about a brave knight.

By showing them medical documentaries.

By avoiding the topic altogether.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the main theme of the video game 'That Dragon, Cancer'?

The inevitability of defeat.

The journey of hope and faith amidst adversity.

The technical aspects of game design.

The financial success of video games.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the speaker suggest is a significant part of faith?

A struggle with doubt.

Complete certainty.

Ignoring doubts.

Blind acceptance.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does 'That Dragon, Cancer' differ from traditional video games?

It is a competitive multiplayer game.

It has no storyline.

It focuses on the emotional journey rather than winning.

It offers multiple endings based on player choices.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did the speaker discover about creating video games?

It is easier than traditional storytelling.

It involves a new vocabulary of storytelling.

It is similar to writing a novel.

It is purely technical work.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why did the speaker and her family choose to share their story through a video game?

To create a blockbuster hit.

To share their unique experience with others.

To avoid traditional storytelling methods.

To focus on technical innovation.

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?