TED-ED: Making a TED-Ed Lesson: Animating zombies

TED-ED: Making a TED-Ed Lesson: Animating zombies

Assessment

Interactive Video

Arts, Architecture, Information Technology (IT)

KG - University

Hard

Created by

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The video tutorial, led by educators Brad Voytek and Tim Verstynen, uses a zombie model to explore neurological conditions and animation techniques. It covers puppet animation, designing a 2-D zombie puppet, rigging, and kinematics. The tutorial also delves into animation methods like straight-ahead and pose-to-pose, and introduces cut-out animation, emphasizing the importance of anatomy and rigging in creating realistic movements.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What neurological condition did Brad and Tim compare to the zombie's stiff gait?

Alzheimer's disease

Parkinson's disease

Epilepsy

Multiple sclerosis

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key advantage of puppet animation in 2-D character creation?

It requires no artistic skill

It allows for 3-D movement

It is only suitable for zombie animations

It eliminates the need to redraw characters repeatedly

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term used in animation for a character's skeleton?

Joint

Frame

Anchor

Rig

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In animation, what does forward kinematics involve?

Using a controller to move the hand

Animating in a straight-ahead manner

Teaching one body part to follow another

Creating additional art for head turns

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a characteristic of straight-ahead animation?

It is only used in cut-out animation

It is done frame-by-frame from start to finish

It involves creating key poses first

It requires additional art for perspective

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What traditional animation method can be recreated with pen, paper, and a camera?

Rotoscoping

3-D animation

Stop-motion animation

Cut-out animation

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is necessary if a 2-D puppet needs to turn its head?

Use of inverse kinematics

Creation of additional artwork

Implementation of a new rig

Application of rotoscoping