Scott Kim: The art of puzzles

Scott Kim: The art of puzzles

Assessment

Interactive Video

Fun

9th - 10th Grade

Hard

Created by

Quizizz Content

FREE Resource

The speaker, a puzzle designer, shares his journey from creating his first puzzle to developing interactive and innovative puzzles for various platforms. He defines puzzles as problems that are fun to solve and discusses their artistic and perceptual impact. The talk covers the evolution of puzzles in computer games, the creation of ambigrams, and the development of educational puzzles. The speaker also highlights trends in the gaming industry, focusing on smart games for social media that promote a healthy lifestyle.

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the speaker's first puzzle-related task in sixth grade?

Inventing a new board game

Cutting out letters from construction paper

Designing a crossword puzzle

Creating a jigsaw puzzle

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the speaker define a puzzle?

A toy with no specific goal

A competitive game

A fun problem with a right answer

A problem with no solution

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a figure-ground illusion?

A game with multiple players

A type of crossword puzzle

An image with two interpretations

A puzzle with no solution

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an ambigram?

A type of jigsaw puzzle

A word that looks the same upside-down

A puzzle that changes color

A game with no rules

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal in the game 'Rush Hour'?

To collect all the pieces

To move the red car out of the parking lot

To solve a crossword puzzle

To create a new ambigram

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What new piece was introduced in 'Railroad Rush Hour'?

A triangular piece

A circular piece

A square piece that moves both horizontally and vertically

A piece that changes color

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What trend is changing the demographic of computer game players?

Games becoming more violent

Games targeting younger audiences

Games focusing on competitive play

Casual games attracting older female players

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