Think Again: Tech Surprises And The 2020 Outlook

Think Again: Tech Surprises And The 2020 Outlook

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

The video discusses the latest trends in social media, highlighting the rise of smaller platforms and the decline of Facebook's engagement. It explores the competitive landscape of streaming services, emphasizing the importance of original programming and customer acquisition. The evolution of video gaming into a multiplatform experience is also covered. In e-commerce, the shift towards marketplace models and the growth of digital retail are examined. The video concludes with insights into the burgeoning sports gambling market, likening it to financial trading due to its complexity and growth potential.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main reason people are spending less time on Facebook according to the transcript?

People are spending more time on niche social networks.

Users are moving to traditional media.

A new major competitor has emerged.

Facebook has increased its advertising.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the predicted number of social networks the average user will engage with in four years?

3.5

5.8

10.2

7.5

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which two original Netflix series are mentioned as being in the Top 10 most popular?

Orange Is The New Black and Ozark

Stranger Things and The Crown

The Witcher and Black Mirror

House of Cards and Narcos

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key factor driving the growth of multiplatform gaming?

Rise of virtual reality gaming

Ability to play games across different devices

Increased cost of single-platform games

Decline in console sales

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main reason multiplatform gamers are important to the gaming industry?

They spend more money than single-platform gamers.

They prefer free-to-play games.

They are less likely to switch games.

They have a higher skill level.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What percentage of e-commerce sales are made by third-party sellers on major platforms?

80%

20%

40%

60%

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT mentioned as a trend in e-commerce?

Increased physical store openings

In-store pickup

Virtual reality shopping

Recommerce

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