Jessica Ochoa Hendrix: How virtual reality turns students into scientists

Jessica Ochoa Hendrix: How virtual reality turns students into scientists

Assessment

Interactive Video

Information Technology (IT), Architecture, Social Studies

11th Grade - University

Hard

Created by

Quizizz Content

FREE Resource

The video discusses the development of an extended reality program that allows middle school students to experience marine biology through virtual reality. The program, created by a team of educators and scientists, aims to make science accessible and engaging for students, particularly those underrepresented in the field. It combines VR with digital journaling and is designed for use with Google Cardboard. Feedback from students and teachers has been positive, highlighting increased engagement and realistic learning experiences. The video concludes by exploring the potential of VR to transform education across various subjects.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What inspired the speaker to develop an extended reality program for students?

Feedback from a seventh grader

A desire to travel the world

The need for more scientists in the workforce

A personal interest in marine biology

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who were the speaker's collaborators in forming the educational games company?

A software engineer and a teacher

A psychologist and a historian

A marine biologist and a physicist

A marine biochemist and an educational psychologist

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a key feature of the BioDive program to ensure accessibility?

It was only available in select schools

It needed a high-speed internet connection

It was designed for Google Cardboard

It required expensive VR headsets

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did the BioDive program encourage collaboration among students?

By assigning each student a different role in the same location

By having students compete against each other

By making each student an expert in a different geographic location

By requiring students to work individually

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a common piece of feedback from students about the BioDive program?

It was too difficult to understand

It felt like they were actually there

It was not engaging enough

It lacked realistic examples

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the purpose of including student feedback in the development of BioDive?

To ensure the program was challenging

To include student voices in the design

To make the program more expensive

To limit the program to science subjects

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What potential does virtual reality have beyond science education according to the speaker?

It can only be used for entertainment

It can support learning in any area

It is limited to historical simulations

It is best for language learning