Jessica Ochoa Hendrix: How virtual reality turns students into scientists
Interactive Video
•
Information Technology (IT), Architecture, Social Studies
•
11th Grade - University
•
Hard
Wayground Content
FREE Resource
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7 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What inspired the speaker to develop an extended reality program for students?
Feedback from a seventh grader
A desire to travel the world
The need for more scientists in the workforce
A personal interest in marine biology
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Who were the speaker's collaborators in forming the educational games company?
A software engineer and a teacher
A psychologist and a historian
A marine biologist and a physicist
A marine biochemist and an educational psychologist
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a key feature of the BioDive program to ensure accessibility?
It was only available in select schools
It needed a high-speed internet connection
It was designed for Google Cardboard
It required expensive VR headsets
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did the BioDive program encourage collaboration among students?
By assigning each student a different role in the same location
By having students compete against each other
By making each student an expert in a different geographic location
By requiring students to work individually
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a common piece of feedback from students about the BioDive program?
It was too difficult to understand
It felt like they were actually there
It was not engaging enough
It lacked realistic examples
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the purpose of including student feedback in the development of BioDive?
To ensure the program was challenging
To include student voices in the design
To make the program more expensive
To limit the program to science subjects
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What potential does virtual reality have beyond science education according to the speaker?
It can only be used for entertainment
It can support learning in any area
It is limited to historical simulations
It is best for language learning
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