Using Game Design to Improve My Classroom

Interactive Video
•
Biology, Science, Instructional Technology
•
9th - 10th Grade
•
Medium
Wayground Content
Used 1+ times
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the three key lessons Mr. Anderson believes schools can learn from video games?
Competition, strict rules, and high stakes
Fun, failure tolerance, and personalized pacing
Memorization, repetition, and testing
Discipline, uniformity, and standardization
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main character's mission in the Biohazard 5 game?
To find the greatest biology minds of today
To collect rare artifacts
To explore different planets
To defeat a villain in the present
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the grading system in Mr. Anderson's class differ from traditional methods?
Grades are determined by peer reviews
Students start at level one and gain experience points
Students start with an A and lose points
Grades are based on attendance
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of setting checkpoints in the class structure?
To ensure all students move at the same pace
To allow students to skip levels
To limit the number of students in each level
To keep students from falling behind
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do students in Mr. Anderson's class share their data?
Via email attachments
By presenting in front of the class
Through handwritten reports
Using Google forms
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one benefit of compiling classroom data into a single spreadsheet?
It reduces the need for individual assignments
It allows for the creation of comprehensive graphs
It simplifies grading
It eliminates the need for quizzes
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What feature of the Moodle quiz system helps prevent students from gaming the system?
Unlimited attempts
Randomization of questions
Showing correct answers immediately
No time limit
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