Creational Design Patterns in Modern C++ - Multiple Actors - Part II

Creational Design Patterns in Modern C++ - Multiple Actors - Part II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

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FREE Resource

The video tutorial explains the process of modifying code to implement an object pool for managing actors. It covers searching for keys in a map, creating and returning actors, and handling cases where keys are absent. The tutorial also details the implementation of functions to acquire and release actors, including error handling and visibility management. Finally, it discusses changes in the main function and demonstrates the proper destruction of actor instances.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step when searching for a key inside a map?

Remove the key from the map

Ignore the key

Search for the key inside the map

Add a new key immediately

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens if the key does not exist in the map?

The program crashes

A new key is added along with a vector

The existing key is updated

The map is cleared

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the internal create function?

To print debug messages

To simplify the implementation of acquiring an actor

To reset the actor pool

To delete actors

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is an actor identified within a vector?

By checking if its visibility is true

By its name

By using a lambda expression to find false visibility

By its position in the vector

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should be done if no actor with false visibility is found?

Log an error message

Throw an exception

Create a new actor

Return a null pointer

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the return type of the release actor function?

int

string

void

boolean

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can an infinite loop be terminated in the main function?

By using a return statement

By adding a condition to terminate

By adding a break statement

By closing the program