Arduino OOP - Add some Getters and Setters

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Information Technology (IT), Architecture
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Hard
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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of using getter and setter methods in object-oriented programming?
To enhance the performance of the program
To directly access private attributes from outside the class
To provide controlled access to private attributes
To simplify the code structure
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which naming convention is typically used for getter methods?
Use 'fetch' followed by the attribute name
Use 'retrieve' followed by the attribute name
Use 'get' followed by the attribute name
Use 'access' followed by the attribute name
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a common practice regarding the placement of getter and setter implementations?
Place them in the implementation file if they are complex
Always place them in a separate file
Place them in the header file if they are simple
Always place them in the main file
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might a developer choose to implement getters and setters in the header file?
To reduce compilation time
Because they are typically one-liners
To improve code readability
To enhance security
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What additional step might be necessary when implementing a setter method?
Using a different data type for the parameter
Making the method static
Ensuring the method is private
Adding validation rules for the input data
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a potential validation rule for a setter method handling a delay attribute?
Ensure the delay is a floating-point number
Ensure the delay is a negative value
Ensure the delay is a string
Ensure the delay is within a specified range
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why should getter and setter methods be public?
To restrict access to certain users
To enable access from outside the class
To allow access from within the class only
To improve the security of the class
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