Python - Object-Oriented Programming - Assignment 1

Python - Object-Oriented Programming - Assignment 1

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to define a player object in a game, focusing on its attributes and methods. It demonstrates creating a player object with a default number of hearts and a method to decrease hearts when a player loses. The tutorial also covers the use of a class variable, Max Heart, to set the default number of hearts for all player objects. The process of defining the player class, including the init and STR methods, is detailed, along with implementing the Max Hearts class attribute and testing the code.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens to a player's hearts when the 'loose' method is called?

The player's hearts increase by one.

The player's hearts remain the same.

The player's hearts decrease by one.

The player's hearts are reset to the default value.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the default number of hearts for a player object?

3

2

1

4

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can the default number of hearts for all player objects be changed?

By creating a new player object.

By changing the class variable 'Max Heart'.

By modifying the instance attribute directly.

By calling a special method.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of the __init__ method in the player class?

To reset the player's hearts.

To call the 'loose' method.

To print the player's details.

To define the player's name and number of hearts.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the 'loose' method do when a player's hearts reach zero?

It resets the hearts to the default value.

It prints 'game over'.

It does nothing.

It increases the hearts by one.