Gaming VC Funding Back to Pre-2021 Levels

Gaming VC Funding Back to Pre-2021 Levels

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

University

Hard

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Quizizz Content

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The video discusses the global gaming industry's growth, highlighting that 30.2 billion people play games worldwide. It covers investment trends, noting a 29% increase in gaming deals. The focus shifts to infrastructure investment over content, citing the closure of Google Stadia. Despite this, content funding remains strong, with hits like Hogwarts Legacy. Saudi Arabia's significant investment in gaming, including the Scopely acquisition, is analyzed. The video concludes with 2023 trends, emphasizing user-generated content and competition between platforms like Roblox and Fortnite.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What percentage of the global population is involved in playing video games?

50%

30%

20%

40%

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the estimated cost to produce AAA game content?

$20 million

$50 million

$80 million

$100 million

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which company recently closed its streaming service, as mentioned in the discussion?

Amazon Luna

Sony PlayStation Now

Microsoft xCloud

Google Stadia

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How much has Saudi Arabia earmarked for investment in the gaming industry?

$50 billion

$10 billion

$20 billion

$38 billion

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is expected to be a major trend in the gaming industry in 2023?

Blockchain Gaming

Virtual Reality

Augmented Reality

User-Generated Content