Structural Design Patterns in Modern C++ - Implementing Virtual Proxy

Structural Design Patterns in Modern C++ - Implementing Virtual Proxy

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to manage bitmap loading by clearing buffers and handling files. It simulates loading time using delays and demonstrates displaying a bitmap from a text file. The tutorial introduces the concept of using a virtual proxy to load bitmaps on demand, optimizing memory usage and performance.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step when loading a new bitmap?

Render the bitmap immediately

Throw an exception if the file is missing

Clear the buffer of the existing bitmap

Display the current bitmap

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is a delay used during the bitmap loading process?

To check for file existence

To ensure the file is not corrupted

To simulate a long loading time

To prevent memory overflow

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What must be done before running the bitmap display?

Set the bitmap as the default project

Compile the bitmap class

Copy the text file to the project directory

Create a new bitmap instance

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of using a proxy in bitmap loading?

To enhance the bitmap quality

To reduce the file size

To load the bitmap only when display is called

To load the bitmap faster

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of proxy is used to load the bitmap on demand?

Smart proxy

Remote proxy

Protection proxy

Virtual proxy