Behavioral Design Patterns in C++ - Chat System - II

Behavioral Design Patterns in C++ - Chat System - II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the implementation of a chat server using a subclass of a server, called a chat server. It manages participants using an unordered map, allowing direct and broadcast messaging. The server is implemented as a Singleton and uses the observer pattern to manage participant interactions. The tutorial covers participant registration, message sending logic, and simulates communication between participants. It concludes with a discussion on the class diagram, design patterns like observer and mediator, and the benefits of loose coupling.

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7 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What data structure is used to manage participants in the chat server?

Unordered Map

Stack

Linked List

Array

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the chat server handle a message intended for all participants?

It sends the message only to the sender

It ignores the message

It broadcasts the message to all participants except the sender

It sends the message to a random participant

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when a new participant joins the chat?

The new participant is not added

The server restarts

A message is broadcasted to all participants about the new join

The new participant is added silently

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What design pattern is used to implement the chat server as a Singleton?

Singleton Pattern

Decorator Pattern

Observer Pattern

Factory Pattern

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main advantage of using the observer pattern in this chat server design?

It allows for direct communication between participants

It simplifies the code

It increases the speed of message delivery

It promotes loose coupling between participants and the server

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential downside of the design approach used in the chat server?

It complicates interactions due to implicit method invocation

It increases the number of participants

It makes the code less readable

It reduces the server's performance

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can the interaction between participants be modified without changing existing code?

By using a different programming language

By removing the server

By changing the mediator

By adding more participants