Behavioral Design Patterns in C++ - Pros and Cons-State
Interactive Video
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Information Technology (IT), Architecture
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University
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Hard
Wayground Content
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary role of the context class in the state design pattern?
To store the state and delegate behavior to state classes
To manage all the state transitions directly
To act as a singleton for all state objects
To replace all conditional statements with loops
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the state design pattern improve code maintainability?
By using only global variables
By localizing behavior in separate classes for each state
By eliminating the need for any classes
By using a single class for all states
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a potential advantage of using state objects as flyweights?
It increases the number of classes
It eliminates the need for state transitions
It reduces memory consumption
It simplifies the code by using fewer classes
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a disadvantage of the state design pattern?
It can lead to repetitive construction and destruction of state objects
It makes the code less flexible
It reduces the number of classes needed
It eliminates the need for state transitions
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When is it appropriate to use the state design pattern?
When there are no conditional statements in the code
When the internal state of an object is irrelevant
When an object's behavior depends on its state and changes at runtime
When an object's behavior is static and unchanging
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