Behavioral Design Patterns in C++ - Pros and Cons-State

Behavioral Design Patterns in C++ - Pros and Cons-State

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The video tutorial explains the state design pattern, highlighting its structure, advantages, and disadvantages. It uses a lamp example to illustrate how context and state classes work together. The pattern replaces complex conditional statements with classes, making it easier to add new states. However, it can lead to a large number of classes and dependencies. The tutorial also discusses when to use the pattern, emphasizing its suitability for objects whose behavior changes with state. The video concludes with a brief summary and farewell.

Read more

5 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary role of the context class in the state design pattern?

To store the state and delegate behavior to state classes

To manage all the state transitions directly

To act as a singleton for all state objects

To replace all conditional statements with loops

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the state design pattern improve code maintainability?

By using only global variables

By localizing behavior in separate classes for each state

By eliminating the need for any classes

By using a single class for all states

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a potential advantage of using state objects as flyweights?

It increases the number of classes

It eliminates the need for state transitions

It reduces memory consumption

It simplifies the code by using fewer classes

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a disadvantage of the state design pattern?

It can lead to repetitive construction and destruction of state objects

It makes the code less flexible

It reduces the number of classes needed

It eliminates the need for state transitions

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When is it appropriate to use the state design pattern?

When there are no conditional statements in the code

When the internal state of an object is irrelevant

When an object's behavior depends on its state and changes at runtime

When an object's behavior is static and unchanging