Blender to Unreal Engine - Become a Dungeon Prop Artist - What Is Smooth Shading

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of marking seams in 3D modeling?
To increase the polygon count
To add color to the model
To separate parts for easier manipulation
To create a new texture
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which key combination is used to duplicate an object in the tutorial?
Shift + D
Ctrl + C
Alt + D
Ctrl + D
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the best way to align an object to a specific location?
Using the mirror modifier
Using the shift + S shortcut
Using the rotate tool
Using the scale tool
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using a mirror modifier?
To change the color of the object
To duplicate the object on the opposite side
To apply textures
To increase the size of the object
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT part of the finalizing checklist?
Checking face orientation
Adding lights
Smoothing
Beveling
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the 'auto smooth' feature do?
It increases the polygon count
It smooths out hard edges
It changes the color of the model
It automatically applies textures
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to manage polygon count in a model?
To prevent sluggish performance in software
To ensure the model is colorful
To make the model easier to animate
To increase the model's size
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