Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Handles and Locks

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating the handles for the chest?
Deleting vertices
Creating a circle
Bringing in a cube
Beveling the edges
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is used to create the initial mesh for the handle?
Shift + A
Control + B
Alt + S
Control + J
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the handle mesh initially positioned?
Using Shift + D
Using Control + A
Using RY 90
Using Alt + S
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of converting the mesh to a curve?
To smooth the shape
To change the color
To delete unnecessary parts
To add more vertices
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What issue might arise when joining the handle mesh?
It duplicates
It becomes too smooth
It loses definition
It changes color
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of marking edges as sharp?
To reduce vertices
To enhance definition
To add texture
To change the color
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the result of applying a subdivision surface modifier?
Texture addition
Color change
Smoother surface
Increased vertices
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