Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Stocks

Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the Stocks

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Practice Problem

Hard

Created by

Wayground Content

FREE Resource

This video tutorial guides viewers through the process of creating stocks in a 3D modeling software. It covers setting up the base structure using planes and wood, adjusting dimensions, adding details like metal pieces, and using Boolean operations to create grooves and slots. The tutorial concludes with final adjustments to complete the stocks model.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the first step in setting up the stocks in Blender?

Using a sphere

Creating a cylinder

Bringing in a plane

Adding a cube

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which axis is used to adjust the width of the initial plane?

W-axis

Z-axis

Y-axis

X-axis

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is used to mirror the wooden pieces in Blender?

Subdivision Surface

Mirror Modifier

Array Modifier

Boolean Modifier

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of setting the origin to the 3D cursor?

To center the object

To mirror the object

To rotate the object

To scale the object

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of adding a metal piece under the stocks?

To add weight

To increase height

To enhance appearance

To support the structure

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is used to clean up the mesh by removing unnecessary vertices?

Remesh Modifier

Mesh Cleanup

Simplify Tool

Decimate Modifier

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you create a groove in the stocks using Blender?

By using the Knife tool

By applying a Subdivision Surface

By applying a Boolean operation

By using the Extrude tool

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