Learn Java from Scratch - A Beginner's Guide - Step 07 - Bringing in Spring Framework to Make Java App Loosely Coupled

Learn Java from Scratch - A Beginner's Guide - Step 07 - Bringing in Spring Framework to Make Java App Loosely Coupled

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

The video tutorial discusses the creation of a Pac-Man game and a game runner, focusing on object creation and dependency wiring. It highlights the complexity of managing dependencies in enterprise applications and introduces an experiment using the Spring Framework to automate object creation and wiring. The tutorial suggests starting with simple examples before applying the framework to the game runner.

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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial focus of the code discussed in the first section?

Creating a Mario game

Setting up a game runner for Pac-Man

Developing a new gaming console

Designing a Super Contra game

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is a game considered a dependency for the game runner class?

Because the game runner cannot function without a game

Because it provides the graphics for the game runner

Because it stores the scores for the game runner

Because it handles user inputs for the game runner

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main challenge in managing dependencies in enterprise applications?

Handling thousands of classes and dependencies

Creating a single class for all dependencies

Ensuring all games run smoothly

Designing user-friendly interfaces

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the proposed experiment with the Spring Framework?

To manually manage all dependencies

To develop a new gaming console

To let Spring manage object creation and wiring

To create a new game from scratch

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Before applying Spring to the game runner, what simpler examples will be used?

Complex gaming algorithms

Simple objects like name and age

Advanced AI techniques

High-level game design patterns