Create a Dark Moody Atmospheric 2D Game with Unity and C# - Pause Menu

Create a Dark Moody Atmospheric 2D Game with Unity and C# - Pause Menu

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial guides viewers through the process of creating a pause menu in a game. It starts with renaming a scene and duplicating levels for variety. The tutorial then focuses on adding a pause menu panel, customizing its appearance, and implementing functionality to enable and disable it using the escape key. The video addresses issues with player control during pause and finalizes the pause menu setup, ensuring it functions correctly within the game environment.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the default value of the paused variable?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the time scale change when the game is paused?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What modifications are made to the buttons in the pause menu?

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OFF