Language & Meaning: Crash Course Philosophy

Language & Meaning: Crash Course Philosophy

Assessment

Interactive Video

Philosophy

9th - 12th Grade

Hard

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The video explores the definition of games and the philosophy of language, focusing on how words gain meaning. It discusses concepts like sense and reference, necessary and sufficient conditions, and Wittgenstein's ideas on family resemblance and cluster concepts. The video also examines the notion of private language and subjective experiences, using the 'beetle in a box' analogy. Finally, it proposes an experiment to create new meanings through language use.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the definition of a game according to the text?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the difference between necessary and sufficient conditions in defining a term?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the concept of 'family resemblance' as described in the text.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What does Wittgenstein mean by 'cluster concepts'?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

How do words get their meaning according to Wittgenstein?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

Discuss the implications of having a private language as per Wittgenstein's beetle in a box analogy.

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How can speaker meaning and audience meaning differ in communication?

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