Video Game Crash!- Econ in Real Life

Video Game Crash!- Econ in Real Life

Assessment

Interactive Video

Business, Information Technology (IT), Architecture

11th Grade - University

Hard

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The video explores the economic impact of video games, starting with the rise of arcades and home consoles in the late 1970s and early 1980s. It discusses the market crash of 1983 due to oversaturation and poor-quality games, exemplified by Atari's ET game. Nintendo's strategic revival of the market with quality control and licensing is highlighted, leading to a resurgence in the late 1980s. The video concludes with the evolution of the market into an oligopoly with major players like Sony and Microsoft, and the rise of mobile gaming as a new competitor.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What factors contributed to the crash of the video game market in 1983?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How did Nintendo's approach to game development differ from Atari's after the market crash?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What role did competition play in the evolution of the video game market?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Discuss the impact of mobile gaming on the traditional console market.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the concept of supply and demand as it relates to the video game industry in the early 1980s.

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