Behavioral Design Patterns in C++ - TextPad - IV

Behavioral Design Patterns in C++ - TextPad - IV

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers the implementation of a menu clause in an application, including creating a pointer to the application, initializing it through a constructor, and adding a run method with a while loop to present menu options. A global message function is introduced to display text and pause the program. The run function is implemented with a switch case to handle user choices. The tutorial highlights the issue of tight coupling between the menu and application classes and suggests future improvements to remove dependencies.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of the menu clause in the application?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the message function enhance user interaction in the application?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of using a switch case in the menu implementation?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the problem of tight coupling between the menu class and the application class.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps can be taken to remove the dependency of the menu on the application?

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