Behavioral Design Patterns in C++ - Function Strategy - I

Behavioral Design Patterns in C++ - Function Strategy - I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video explores different implementations of the strategy design pattern, focusing on using functions instead of classes for simple algorithms. It discusses the Array class's print function, converting a project to a UI application, and implementing the strategy pattern with function wrappers and setter injection. The video also covers handling function calls and exceptions, and creating a function to display elements in a window.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the two types of strategies mentioned in the video?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Why is printing considered not a responsibility of the Array class?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How can the array class be modified to support both console and UI based applications?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the intent of the strategy design pattern as described in the video?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What approach is suggested for algorithms that are very simple and small?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of using a function wrapper in the array class?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of using setter injection for the printer function?

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