Blender to Unreal Engine - 3D Plants and Vegetation - 3D Foliage Particle Setup

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Information Technology (IT), Architecture, Science
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10 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What steps are involved in setting up vegetation in Blender?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
How do you apply transformations to the plants in Blender?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the purpose of using weight paint in controlling density?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe the process of creating a new particle emitter for flowers.
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
What adjustments are made to the scale and count of the flowers?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
How can you adjust the density of particles after initial setup?
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain the importance of randomization in particle systems.
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