Create a Dark Moody Atmospheric 2D Game with Unity and C# - Particle Effects

Create a Dark Moody Atmospheric 2D Game with Unity and C# - Particle Effects

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This tutorial guides you through creating and configuring a particle system in a game environment. It covers setting up initial assets, creating a particle system, adjusting properties like emission, size, and color, and adding noise for dynamic effects. The tutorial also includes steps for creating fog particles and making final adjustments to ensure the particles appear correctly in the game scene.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What settings can be adjusted to control the size of particles over their lifetime?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the process of adding fog particles to the scene.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to the Z axis of the particle system?

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