The Phenomenon of Halo: From Tiny Software Company to Gaming Powerhouse

The Phenomenon of Halo: From Tiny Software Company to Gaming Powerhouse

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Interactive Video

Architecture, Information Technology (IT)

KG - University

Hard

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Bungie, initially a small software company, gained prominence with the release of Halo, transforming into a major player in the gaming industry. Halo's success led to the release of Halo Two, which was anticipated to match the original's impact. Halo not only innovated the gaming market but also became a cultural phenomenon, extending its influence beyond the gaming world.

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2 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What characteristics made Halo one of the most innovative titles in the gaming market?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

In what ways did Halo influence popular culture beyond gaming?

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