Tech Demo: Virtual Reality

Tech Demo: Virtual Reality

Assessment

Interactive Video

Business, Information Technology (IT), Architecture, Other

University

Hard

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The transcript discusses the potential of virtual reality (VR) to become a mass market, focusing on Sony's role in developing VR technology and content. It highlights the importance of creating attractive and immersive content, not just in gaming but also in non-game applications like live events and communication. The discussion also touches on the technological advancements needed for VR to reach a broader audience and the potential impact of 5G on VR adoption.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the key elements that make VR content exciting?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What do you think about the role of live events in VR?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you see the future of virtual concerts compared to real-life concerts?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What are your thoughts on the use of avatars in virtual reality experiences?

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OFF