Structural Design Patterns in Modern C++ - Game Implementation - Part II

Structural Design Patterns in Modern C++ - Game Implementation - Part II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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Quizizz Content

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The video tutorial discusses the memory issues caused by data duplication in game development and introduces the flyweight design pattern as a solution. It explains how to refactor code to implement the flyweight pattern, focusing on separating intrinsic and extrinsic states. The tutorial also covers creating a factory to manage flyweight instances and demonstrates the code changes needed to optimize memory usage. The implementation results in reduced memory consumption by sharing intrinsic states among multiple instances.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe how the position of each tree is handled differently from the mesh and texture.

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes were made to the vegetation class to implement the Flyweight pattern?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

In what way does the implementation ensure that multiple instances of trees can share the same intrinsic state?

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