Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the X Stocks

Blender to Unreal Engine - Become a Dungeon Prop Artist - Modelling the X Stocks

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers the creation and adjustment of dungeon properties, focusing on setting up a base with a cube, creating chains using Geo nodes, and applying various modifiers. It also includes designing wrist wraps and finalizing strap designs with bevels and solidify tools. The tutorial emphasizes the importance of proper adjustments and transformations to achieve a stylized look.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the teacher suggest making the wrist wraps more proportionate?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What modifications are suggested for the ends of the straps?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of beveling the edges as mentioned in the lesson?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final step mentioned for the straps in the lesson?

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