Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Atlas Texture Maps

Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Atlas Texture Maps

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers the process of creating book models using 3D modeling techniques. It begins with an introduction to Atlas and UV mapping, followed by detailed steps to create two sets of book models. The tutorial includes instructions on using edge loops, extrusions, and transformations to shape the books. It concludes with material and seam adjustments to finalize the book models.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of changing the colors of the books as mentioned in the text.

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step mentioned for creating a book shape in the modeling process?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how to join multiple book shapes together in the modeling software.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of using the 'Control R' command in the book creation process?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What technique is used to create the pages of the books?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What final adjustments are made to ensure the books look realistic?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How are materials assigned to the books in the modeling process?

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