Behavioral Design Patterns in C++ - Change Manager - I

Behavioral Design Patterns in C++ - Change Manager - I

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the observer pattern, initially with a single subject, and then addresses the challenges that arise when multiple subjects are involved. To manage dependencies between subjects and observers, the change manager is introduced as a mediator, following the mediator design pattern. The change manager handles notifications and maintains mappings, reducing the need for direct dependencies. The tutorial concludes with a preparation for implementing this pattern in code.

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2 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the types of sensors mentioned that observers depend on?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the mediator design pattern as described in the text.

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