Python - Object-Oriented Programming - Assignment 1

Python - Object-Oriented Programming - Assignment 1

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains how to define a player object in a game, focusing on its attributes and methods. It demonstrates creating a player object with a default number of hearts and a method to decrease hearts when a player loses. The tutorial also covers the use of a class variable, Max Heart, to set the default number of hearts for all player objects. The process of defining the player class, including the init and STR methods, is detailed, along with implementing the Max Hearts class attribute and testing the code.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the instance attributes of a player object?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the class variable 'Max Heart' affect the number of hearts for player objects?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe how to create a player object and set its name.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain the behavior of the 'loose' method in the player class.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What happens when the number of hearts reaches zero?

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