Enhancing a Guessing Game in Scratch

Enhancing a Guessing Game in Scratch

Assessment

Interactive Video

Other, Social Studies, Information Technology (IT), Architecture

KG - University

Hard

Created by

Wayground Content

FREE Resource

This video tutorial teaches programming using Scratch, focusing on enhancing a guessing game. It covers setting user-defined difficulty levels, tracking guesses, and using concatenation for feedback. The tutorial emphasizes the use of variables, loops, and input/output operations, providing a foundation for understanding programming concepts applicable to any language.

Read more

10 questions

Show all answers

1.

OPEN ENDED QUESTION

3 mins • 1 pt

What programming techniques were covered in the previous lessons?

Evaluate responses using AI:

OFF

2.

OPEN ENDED QUESTION

3 mins • 1 pt

How can the guessing game be improved according to the lesson?

Evaluate responses using AI:

OFF

3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of asking the user for the maximum number in the game?

Evaluate responses using AI:

OFF

4.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe how to create a new variable for the maximum number.

Evaluate responses using AI:

OFF

5.

OPEN ENDED QUESTION

3 mins • 1 pt

In what ways can the user interact with the guessing game?

Evaluate responses using AI:

OFF

6.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the program ensure that the user can choose the difficulty of the game?

Evaluate responses using AI:

OFF

7.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how to track the number of guesses made by the user.

Evaluate responses using AI:

OFF

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

By signing up, you agree to our Terms of Service & Privacy Policy

Already have an account?