Behavioral Design Patterns in C++ - Transition Table - II

Behavioral Design Patterns in C++ - Transition Table - II

Assessment

Interactive Video

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Information Technology (IT), Architecture

University

Hard

The video tutorial explains the implementation of a transition table in the LAMP class, demonstrating how to manage state transitions without manually creating instances. It covers the process of adding a new state, specifically the yellow state, and the necessary modifications to the transition table. The tutorial also compares the state pattern and transition table approaches, highlighting their differences in terms of class management, transition logic, and complexity. It concludes with guidance on when to use each method based on the number of states involved.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe how the behavior is managed in the state pattern compared to the transition table.

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the impact of using a transition table on the number of classes required?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

When should one prefer using the state pattern over the transition table?

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