Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Setting Up Large-Scale Scene

Building Medieval Worlds - Unreal Engine 5 Modular Kitbash - Setting Up Large-Scale Scene

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This tutorial covers setting up a new level in Unreal Engine 5 using a modular kit. It guides through saving the level, configuring project settings, and navigating large worlds. The video also demonstrates adding human references for scale, setting up cameras, adjusting lighting, and fixing shadow issues. The tutorial provides practical tips for managing large-scale projects and optimizing the development environment.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments can be made to the sun lighting setup?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What issue arises with shadows in the terrain, and how can it be fixed?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of the 'shadow 2 sided' option in the details tab?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What will be the focus of the next lesson in the series?

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