Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Coin Pile

Blender to Unreal Engine - Become a Dungeon Prop Artist - Starting the Coin Pile

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial guides viewers through the process of creating a treasure pile for a dungeon prop using Blender. It covers modeling a UV sphere, remeshing, adjusting shapes, and applying a displacement modifier. The tutorial emphasizes the importance of saving work frequently due to high polygon counts, and provides tips on using Blender's tools effectively to achieve a realistic treasure look.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you ensure that the bottom of the treasure pile is flat?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of saving the work frequently while working with high polygon counts?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are involved in naming and saving the texture for the treasure?

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