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The Art of Doing: Dive Into Android Development with Kotlin - Click! The App Part 4

The Art of Doing: Dive Into Android Development with Kotlin - Click! The App Part 4

Assessment

Interactive Video

•

Information Technology (IT), Architecture

•

University

•

Practice Problem

•

Hard

Created by

Wayground Content

FREE Resource

The video tutorial covers setting up a game timer and navigation logic using a ViewModel and LiveData. It explains how to implement a game over function and handle null values in the navigation graph. The tutorial then moves on to designing the score fragment layout, including buttons for user interaction. Finally, it demonstrates creating a ViewModel and ViewModelFactory to manage scores and implement a gamble function, allowing users to alter their score based on random values.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What functionality is desired when the timer hits zero in the game?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How is the 'game finished' state tracked in the view model?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of setting up an observer for the 'game finished' state.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What should happen when the 'game finished' Boolean value changes to true?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of the 'game over' function in the fragment?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What changes are made to the layout of the score fragment?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How is the score passed from the game fragment to the score fragment?

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