Blender to Unreal Engine - Become a Dungeon Prop Artist - A Sword Has to Have a Guard

Blender to Unreal Engine - Become a Dungeon Prop Artist - A Sword Has to Have a Guard

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

This video tutorial guides viewers through the process of setting up and designing dungeon properties, creating indentations, aligning parts, using edge loops, and creating handles. The tutorial emphasizes techniques for adjusting and refining models, ensuring that each component fits correctly. By the end, viewers will have a comprehensive understanding of how to model and adjust various elements in a 3D environment.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are involved in pulling out the edges to create a gem effect?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of creating a handle for the sword.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to ensure the handle is not too square?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How do you finalize the design of the pummels for the swords?

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