Virtual Reality - The new classroom! Archaeology using VR

Virtual Reality - The new classroom! Archaeology using VR

Assessment

Interactive Video

Science, Social Studies, Information Technology (IT), Architecture, History

11th Grade - University

Hard

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Researchers at the University of Illinois, funded by the NSF, have developed a virtual reality-based archaeological field school. This program allows students to explore a virtual cave, modeled after a real 1930s excavation site, containing over 110 artifacts. Students work in pairs to learn excavation, mapping, and documentation skills. The course offers a cost-effective and accessible alternative to traditional field schools, providing experiences that are otherwise inaccessible. The program's effectiveness is being evaluated to ensure the skills learned are comparable to those gained in real-world digs.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the virtual cave model enhance the learning experience for students?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What types of skills are students expected to learn through this virtual archaeology program?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the primary goal of the virtual reality course designed by researchers at the University of Illinois?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

In what ways does virtual reality provide access to archaeological sites that are not available in real life?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of evaluating the usefulness of the virtual reality program in comparison to real-world digs?

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