Tutorial: Controlling a Sprite's Movement w/Arduino Uno, ADXL335 GY-61 Accelerometer & mBlock 5

Tutorial: Controlling a Sprite's Movement w/Arduino Uno, ADXL335 GY-61 Accelerometer & mBlock 5

Assessment

Interactive Video

Information Technology (IT), Architecture

10th - 12th Grade

Hard

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The video tutorial demonstrates how to use an Arduino Uno R3 with an ADXL335 accelerometer to control a sprite in M Block 5, a variant of Scratch 3.0. The tutorial covers setting up the hardware and software, using upload mode to interface the Arduino with the sprite, and calibrating the accelerometer for accurate movement. The demonstration shows how tilting the accelerometer moves the sprite on the screen, with adjustments made for sensitivity. The tutorial concludes with a practical demonstration of the setup.

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7 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how the accelerometer detects movement along the X and Y axes.

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What components are needed to set up the accelerometer with the Arduino?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of connecting the Arduino board to M Block 5.

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the upload mode in M Block help in interfacing with the Arduino?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to the X and Y coordinates to ensure the panda sprite moves correctly?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of the calibration method mentioned in the video?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

Discuss the significance of the sensitivity adjustment for the panda sprite's movement.

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