What is the purpose of checking the small assets in the scene?
Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Smaller Props for Collisions

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7 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
How does the collision setup for the bowl differ from that of the mugs?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What adjustments were made to ensure the mugs interact properly with the world?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
Why is it acceptable for the scroll prop to have a collider in the middle?
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the significance of disabling simulation for the assets in the scene?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
What considerations were made regarding the bucket asset and its physics?
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
What will be the focus of the next lesson after this one?
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